/*
 * Copyright (c)	2010	Bo Zhou<Bo.Schwarzstein@gmail.com>
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 
		http://www.apache.org/licenses/LICENSE-2.0 
 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "LaplacianMeshSmoothing.h"

/** \brief Taubin algorithm
 * 
 * Taubin is a improvement to Laplacian method, it's a 2nd order, non-linear, iterative method.
 */
class TaubinMeshSmoothing : public LaplacianMeshSmoothing
{
public:
	TaubinMeshSmoothing(const MObject& MeshObject);
	~TaubinMeshSmoothing();

	void SetMu(const float Mu);
	const float GetMu() const;

	bool Smooth();
private:
	int mStep;
	float mMu;
};
